![]() its tedious and takes a bit of time but once you get it right in aimlab, you notice it. Then do the same in aimlab and compare numbers and make sure you're dialed in. You'll see they vary slightly for whatever reason. My advice is record multiple rotations in warzone/modern warfare (like 5-10) and write down the time or frames for each one. Heck, the first time I did the 360 method from MINH I was still off. It's impossible to get close enough just based on feel alone. Windows 10 has the old movie maker app called video editor that you can use, just be sure to record your videos as MP4 and not mkv. Personally, because fps can fluctuate slightly, i measured based on timestamps.Įither way, you need a way to record yourself such as using the free OBS software and then video editing software that lets you skip frame by frame. Repeats the process for hipfire and ads sens. He tweaks aimlab sense until he's getting the same frames each full rotation in aimlab that he gets in warzone or modern warfare. Then through trial and error he sets a sense value in aimlab, records a spin, and counts frames. Basically he records himself doing a 360 spin at full stick right (or left) and counts how many frames are captured in one rotation. Try the MINHxDYNASTY method from his YouTube vid on aim training. Same for Spheretrack, because I dont track enemies round my head 360 when ADS, but you sometimes do when hipfire like when you jump over and around obstacles to get a view on your target.Īnd strafetrack seems like exactly the type of thing I would do while ADS on a target that is moving and if another target is really close I'll flick to it while staying ADS.Īnd the bot shooting in MW is for warmup of mechanics of going from hipfire target acquisition to ADS and snapping between targets and putting the aimlab practice to "real world" work. I feel like linetrace is more important to do hipfire because it feels like I would use that most in Warzone as I'm looking around and needing to snap over to a target before I ADS. My new routine for the next couple weeks will be this:ġ00 bot kills in MW custom game with aim assist off I've since switched to Linear in both aimlab and warzone for consistency reasons. Step 2: Enter the game sensitivity you are using in Aim Lab. I'm using dynamic response curve on both, but, the dynamic response curve in aimlab feels a bit more sensitive to mid-speed inputs on the thumbsticks compared to warzone/mw. Step 1: First choose the game you want to convert to from the dropdown menu. Also, I will not post the sensitivity numbers because they change based on FOV and other things, instead these are my 360 distance settings that I've found most precisely match my Warzone 7-7 sens with 0.77 ADS multiplier: ![]() Warzone 7-7 sens with 0.77 ads multiplierĮDIT: After further testing I needed to do some fine tuning to my aimlab settings to match my warzone sensitivity. I did the rotate 360 degrees in a circle and count how many frames it takes you to spin around, and this is what I ended up with: I'm not sure what is up with my aimlab but I seem to have different values to set for sensitivity.
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